
The Reeve can help you sell your technical cargo for a fair price, the Glukkt happily relieve you of your relics and buy your metals and the Cueddhaest can help you with your gases. If one plans to tackle rogue mode it can help to join an all around friendly universe. Seeds for Player Made Guides Suggestions
Anomolies near the badlands guardian free#
The player is of course free to spread the plague to these later. They avoid all planets with structures though. All planets affected by these parasites are rolled randomly at the beginning. They offer the chance for random loot or a quest item.Įvery Logos seed will spawn the Mizzurani. The exact chance is unknown, but it is pretty low. Glukkt wrecks are a special event and are rolled to appear during your entry into a system for the first time. The Reeve look for crashed gates on worlds to settle, however they aren't visible on the scanner and are randomly assigned to planets in a sector during the initial generation of the galaxy. If you want to gather artifacts, a Cueddhaest seed is advised. The Tomb Raider quest of the Cueddhaest randomly adds at least one Tchansu ruin to each sector for a chance to find their holy relics. The system is permanently flagged during all runs and the facility can appear in any run. The very system is not random, but if a harvest facility appears at all is. Do not rely on their output when you return to your seed. All those planets can have their own resources and structures, but are unaccessible during runs when they are flagged for harvest. There are always 3 wrecks per sector!Īn Entrope harvest facility in a system selects a random number of local planets to put them in a 'harvest' state. Space wrecks are rerolled entirely down to their very existence. The chance to find a plant in a biotope is randomly chosen each game. Loot inside each point of interest is randomly assigned, only the animals you find are static.

If you take quests that spawn objects, the galaxy will change. These changes can affect the ENTIRE system they appear in, removing biotopes/structures, changing resources or move entire Raxact bases that were supposed to be there and add random "laws" due to new alien affiliations. Don't leave business unfinished, you might regret it.Įvent based quests spawn their related bases or planets entirely at random into your current sector or the next. If you plan to return to your universe, keep this in mind. While these are all consistent in the game even past rewinds, they change entirely between games. Even if one starts the same seed with the exact same crew and starting equipment down to the ships color, there is still a hidden modifier to prevent a stale experience. The welcome quest is chosen by one of the aliens that possess gates in the first sector. All star systems and their planets are also unchangeable intertwined with their seed, down to the hazards, resources and structures/biotopes. A seed consists of up to 10 characters and determines which alien species occur and which main quests are available during the game on a specific route.
